



In conclusion, having sent Dark Templars to the Zerg base and terran units to the south, you'll find yourself focusing on the Zerg to the north-west and checking back at regular intervals to Blink the Stalkers to the next ledge. Use your Phoenixes to lift up any Hydras and make sure to focus fire the air units and you should be fine. The zerg to the north-west may be the group that requires most of your attention and micro. Tell them to attack-move one to each group of Terrans and you probably won't have to check back on them (but again, you might want to do it anyway, just to check if any of the terrans have moved away from you Dark Templars). Just wait for the Warpgates to cool down and warp in some more of them. If you find yourself out of time or attention, though, all these groups can easily be taken out with another force of Dark Templars. You have a group of High Templars and Sentries standing by to wreak havoc with the awesome spells upon unsuspecting groups of Terrans. Remember to check back on them a while after you've Blinked them, so that they can get to the next group of enemies. They just need to be Blinked up and down ledges every now and then and they will take care of the rest. You have such a large amount of Stalkers ready, that you don't really need to watch them fight. You may still want to check back when you're nearing the end of the mission, just to see if there's some free kills you missed. The Zerg don't have detectors, so your Dark Templar will take out almost all of it by themselves without you having to check in on them. Simply select all of your gateways and warp in Dark Templars underneath your Warp Prisms, then tell them to attack-move to the other side of the Zerg base. Continue Dismiss The objective of this mission is to have you move several control groups at once, but there's a couple of tricks that will make this easier: The entire zerg base to the north, can easily be taken out with a small number of Dark Templars.
